

On the bad side a Rumbler was right behind them. I saw them running for that escape pod they were talking about. Apparently both Suarez and Siddons are still alive. But… on the off-chance that this is real… well… I will be going to shuttle bay A anyway to secure it, so… it’s not like it would be out of my way.ġ02 nd entry: More surprises. No, I must continue on the course to destroy both ships. She must be suspecting my plan, and is trying to distract me. It will do them no good.ġ01 st entry: Delacroix is alive? How is that even… I was certain… no, this has to be another trick of SHODAN’s. Maybe they’ve sussed out our plan already, and are also moving to the Rickenbacker. Another log made by a man named McKay talked about the annelids moving eggs via the tram. I might get a chance to thank him anyway before long. I would guess this Prefontaine is now dead, or I’d thank him for the information. Whether this is the final form of the monkeys, or the evolution of that curious brain I found on the Rumbler I am not sure, but I will certainly find out sooner or later. Some sort of small creature that can project powerful psi emanations for defence and attack. The spider was sitting on top of a log which talked about an enemy I’ve yet to face. I repaid its kindness with four projectile coins. And at the final stop a spider was graciously waiting for my arrival. Why do I even have to still do this, if SHODAN is supposedly in control? Hopefully they’ll be a nasty surprise for anyone coming behind me.

The first stop had some turrets set up, which necessitated me going back to disable security before reprogramming them. It is not impossible to make silent horror, but sound is an important and effective tool in a horror-creator’s arsenal.ġ00 th entry: The tram held a few surprises for me. Proper sound design with the right music and sound effects can really help sell the world to the audience/player. One thing I neglected to mention, and which was pointed out in the comments, is the effect sound has on a horror setting. It’s a master at creating an oppressive and horrifying atmosphere. I wrote a thing about crafting effective horror during the weekend, with this game serving as some of the inspiration. There are still enemies around, but not a lot, so it almost feels like the Many have abandoned ship and run off to ambush me elsewhere. As I was moving through the command deck, my heart literally felt like it was jammed up in my throat. Things are definitely getting a lot more tense now. So we’re at 10 chapters now, huh? 109 log entries (yes, there is one less than normal this time, because it felt like a natural cut-off point), and over 14 hours of logged game time, if the save-game timestamps are to be believed.
